STL(Standard Template Library):
  • STL (Standard Template Library) in C++ is a collection of powerful data structures and algorithms that can be used to solve a wide variety of programming problems.
  • The STL is a part of the C++ Standard Library and provides many useful containers (like vectors, sets, maps, etc.) and algorithms (like sorting, searching, etc.) that are already implemented and can be used by C++ programmers.
  • Using the STL can make programming in C++ much easier and more efficient. By using the pre-implemented data structures and algorithms, programmers can focus more on the problem they are trying to solve rather than the implementation details.
  • Some of the main components of the STL include:
    • Containers: Containers are used to store data in a structured manner. Some of the commonly used containers include vector, list, set, map, and queue.
    • Iterators: Iterators are used to traverse through the elements of a container. They provide a way to access and manipulate the elements of a container.
    • Algorithms: Algorithms are used to perform various operations on containers, such as sorting, searching, and transforming the elements.
Namespace:
  • In C++, a namespace is a way to group related identifiers (such as functions, classes, and variables) together and prevent naming conflicts with other identifiers.
  • The purpose of namespaces is to organize the code into logical groups and to make it easier to manage and maintain.
  • To define a namespace, you can use the namespace keyword followed by the name of the namespace, and then enclose the declarations within curly braces.

namespace namespace_name {
int m;
void function1();
class A {  …   };
}

  • To use a namespace, you can either use the using keyword to bring the entire namespace into scope:

using namespace namespace_name;     OR

namespace_name::m = 702;
namespace_name::function1();
namespace_name::A obj;

  • Using namespaces, we can prevent naming conflicts in large projects, especially when different libraries are used together. For example, if two libraries define a function with the same name, hence by using namespaces we can differentiate between the two functions and avoid conflicts easily by using namespaces and prefixing the function names with their respective namespaces, we can differentiate between the two functions and call them independently.

// Library 1
namespace lib1 {
void fun() {  …  }
}

// Library 2
namespace lib2 {
void fun() {  …  }
}

// Using the functions from different libraries
using namespace lib1;
using namespace lib2;

// Call the functions with their namespace prefixes
lib1::fun();
lib2::fun();

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Categories: C++

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