• Curves and splines are fundamental tools in multimedia graphics for creating smooth shapes, animations, paths, and surfaces.
  • Curves and splines allow designers and developers to model complex forms using mathematical functions instead of manually drawing every detail.

Curves

  • A curve is a continuous and smooth line defined mathematically.
  • In computer graphics, curves are used:-
    • In the making of the logo and font design.
    • In Character Modeling
    • In animation paths
    • In UI/UX shapes
    • In motion graphics
    • In 3D surface modeling
Types of Curves in Graphics
A. Parametric Curves
  • It is a curve defined using a parameter (usually t, where 0 ≤ t ≤ 1).
  • For example-
x=f(t), y=g(t)
  • Advantages
    • This curve is easy to compute.
    • This curve can be a smooth representation.
    • This curve is Ideal for animation.
B. Bézier Curves
  • It is one of the most widely used curves in multimedia applications.
  • The Bezier curve starts at the first control point and ends at the last control point.
    Shape influenced by intermediate control points
    Lies within convex hull of control points
  • It is used in-
    • Adobe Illustrator
    • Font design (TrueType)
    • SVG graphics
    • Animation paths
  • Types of Bezier Curves:
    1. Linear Bezier Curves (2 control points)
      • This Bezier curve has 2 control points.
    2. Quadratic Bezier Curves (3 control points)
      • This Bezier curve has 3 control points.
    3. Cubic Bezier Curves 
      • This Bezier curve has 4 control points.
      • This is the most common type of Bezier Curve.

Cubic Bézier equation:

𝑃
(
𝑡
)
=
(
1
𝑡
)
3
𝑃
0
+
3
𝑡
(
1
𝑡
)
2
𝑃
1
+
3
𝑡
2
(
1
𝑡
)
𝑃
2
+
𝑡
3
𝑃
3
P(t)=(1−t)
3
P
0
    ​

+3t(1−t)
2
P
1
    ​

+3t
2
(1−t)P
2
    ​

+t
3
P
3
    ​

🔹 C. B-Spline Curves (Basis Splines)

More flexible than Bézier curves.

Features:

Local control (moving one control point affects only part of curve)

Smooth transitions

Can create complex shapes

Used in:

CAD systems

3D modeling

Animation tools

🔹 D. NURBS (Non-Uniform Rational B-Splines)

Advanced form of B-Splines.

Advantages:

Can represent circles and complex shapes exactly

Used in professional 3D modeling

Used in:

Maya

AutoCAD

3D animation and industrial design

3️⃣ What Are Splines?

Originally, a spline was a flexible strip used by shipbuilders to draw smooth curves.

In graphics, a spline is:

A smooth curve defined by multiple polynomial segments joined together with continuity conditions.

4️⃣ Types of Splines
🔹 1. Interpolating Splines

Curve passes through all control points.

Used when exact data fitting is required.

Example:

Animation keyframe interpolation

🔹 2. Approximating Splines

Curve does not necessarily pass through control points.

Provides smoother control.

Example:

Bézier and B-Splines

🔹 3. Hermite Splines

Defined using:

Endpoints

Tangent vectors

Used in:

Animation motion control

Game development

5️⃣ Continuity in Curves

Continuity determines smoothness where curve segments join.

C⁰ continuity – Curves meet

C¹ continuity – Tangent continuity (smooth)

C² continuity – Curvature continuity (very smooth)

Higher continuity = smoother visual appearance.

6️⃣ Applications in Multimedia Graphics
🎬 Animation

Character movement paths

Camera motion

Keyframe interpolation

🎨 Graphic Design

Vector illustrations

Font outlines

Logo design

🎮 Game Development

Racing tracks

Object trajectories

Terrain modeling

🧱 3D Modeling

Surface generation (sweeps, lofts)

Organic shapes

7️⃣ Why Curves & Splines Are Important

✔ Reduce memory usage
✔ Provide smooth shapes
✔ Easy to edit and modify
✔ High precision modeling
✔ Essential for modern UI and animation

Loading


0 Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.