Introduction of Input Units

  • Input Units is also known as Input System.
  • The computer will be of no use if it is not communicating with the external world. Thus, a computer must have a system to receive information from the outside world and must be able to communicate results to the external world. Thus, a computer consists of input/output devices.
  • Input/output devices constitute a major part of a computer system. These are also called Peripheral Devices.
  • Without I/O devices, a user cannot communicate with the computer.
  • In computers, inputs are the signals and data received by the system and outputs are the signals and data which are generated from the system.
  • Input and output devices can also be called/written as I/O devices.
  • Input and output devices of a computer system are the devices that connect users to a computer.
  • I/O devices are used to interact with the computer system.
  • Input and output devices allow the computer system to interact with the outside world by moving data into and out of the computer system. 
  • I/O devices are directly connected to an electronic module called I/O Module or Device Controller. For example – the speakers of a multimedia computer system are directly connected to a device controller called an audio card, which in turn is connected to the rest of the system.
  • Input and output devices are similar in operation but perform opposite functions. It is through the use of these devices that the computer can communicate with the outside world.

Definition

  • Input units are collections of different types of input devices that are used to enter inputs (data or instructions), directly into the computer for processing and get the desired results or outputs.

Features

  • An Input unit takes the input in a different format but finally converts it into binary form so that it can be understood by the computer hardware.
  • Here, Inputs are data or signals received by the computer system through various input devices.
  • They are required to enter data and instructions into a computer so that the computer can process that data and provide the result to the user through output devices.
  • Input devices are used to transfer data and user commands into the computer system.
  • The speed of a processor is far more than the input devices, such as the keyboard of a computer system.
  • The input data to a computer may include both numbers and characters.
  • Input data for the computer system could be in any of the following forms: –
    • Manual inputs from a keyboard or console.
    • Analog inputs from instruments or sensors.
    • Inputs from a storage device, such as a pen drive, CDs, and Floppy Drives.

Examples

  • Examples of some typical input devices are: –
      • Keyboard
      • Mouse
      • Graphics/Digitizing Tablet
      • Trackball
      • Joystick
      • Microphone
      • Web Camera
      • CD/DVD
      • Pick Devices(Light Pen, Touch Screen)
      • Source Data Entry Devices(Digital Camera, Scanner, OMR, BCR, MICR, MSR)
  • Keyboard

    • The first keyboard was developed in the 19th century and was named as a QWERTY (keyboard design for Latin-script alphabets) keyboard. The QWERTY layout was devised and created in the early 1870s by Christopher Latham Sholes, a newspaper editor and printer. The other keyboard layouts are AZERTY, QWERTZ, etc.
    • It is the most common input device used for entering data and information into the computer system.
    • This is the standard input device attached to all computers.
    • The keyboard is a primary device for inputting text by pressing a set of keys.
    • All the keys of a keyboard are neatly mounted in a keyboard connected to the computer system.
    • The computer can recognize the electrical signals corresponding to the correct key combination and processing is done accordingly.
    • The user can enter data into the computer by pressing a set of keys on the keyboard.
    • In a keyboard, letters are printed on the keys.  
    • A computer keyboard includes control circuitry that converts the key pressed by the user into key codes so that the computer can understand it.
    • In general, a computer keyboard has the following keys: –
1. Alphanumeric/Typing Keys : – This includes letters and numbers mainly.
2. Punctuation Keys : – These include comma, period, semicolon, colon, single & double quotes, etc.
3. Control/Special Keys : – These keys are used alone or in combination with other keys to perform certain specific actions. These can be Control keys, Shift keys, Alternate keys, Window keys, Right-click keys, Esc keys, Caps lock keys, etc.
4. Function Keys : –  The function keys are used to perform specific tasks. The functionality of these keys differs from program to program. It contains all the function keys from f1 to f12. Each function key has a unique operation in each application and also has some common use in most of the applications.
5. Numeric Keys/Keypad : – It contains only number keys from 0 to 9 on the right side of the keyboard which is mainly used in arithmetic work. The numeric keypad is handy for entering numbers quickly. 
6. Symbol Keys :-  These keys contain !, @, #, $, %, ^, &, *,(),{}, [], +, -, /,? etc.
7. Navigation Keys: – These keys are used for moving around in documents or webpages and editing text. They include the Enter key, Backspace key, Space bar key, Tab key, Arrow keys, Home, End, Page Up, Page Down, Delete, and Insert.
8. Multimedia Keys : – They are normally used in multimedia operations or work to play/pause/stop/mute/unmute/forward the audio/video/image. These keys are normally at the top row of the keyboard. They include play, pause, stop, mute, unmute, email, calculator, home page keys, etc.
9. Indicator Keys : – These keys are used to indicate some key whether they are ON/OFF. These are numeric(num)keys, Caps Lock keys, Scroll keys, etc.
    • Types of Keyboard – 
                          (A)  On the basis of the use of keyboards, they are of two types –                                       (a)General purpose keyboard and (b) Special purpose
                                      keyboard.

(a) General Purpose Keyboard –

          • They are standard keyboards used with most computer systems.
          • They are called general-purpose because they have enough keys to make them useful for any type of application.
          • The layout of the keyboard is just like the traditional typewriter of the type QWERTY.
          • It also contains some extra command keys and function keys.
          • It contains a total of 101 to 104 keys.

(b) Special Purpose Keyboard –

      (B)  Keyboard devices again may be of two types, based on their wired structure – Wired keyboard and Wireless keyboard.

(a) Wired keyboard –

          • The wired keyboard is connected through the computer either by PS2/USB cable connectors.

(b) Wireless keyboard –

          • Nowadays wireless keyboards are also being used which increases user freedom.
          • The wireless feature is achieved by infrared signals or by radio frequency.

(C) All the modern keyboards of computers are classified into three types –

(a) Normal/ Original PC keyboard  – having 84 keys

(b) Standard/Advanced Technology (AT) Keyboard – having 101-104 keys

(c) Multimedia Keyboard – having 120 – 140 keys.

Mouse

  • A Mouse is a handy device that can be moved on a smooth surface to cause the movement of a cursor on the screen.
  • It is a pointing device that is used to input data and information into the computer system by pointing at it.
  • Physically, a mouse contains a small case, held under one of the user’s hands with one or more buttons.
  • For GUI-based systems, a mouse is an essential pointing device. The cursor of the mouse moves in the same direction in which the mouse ball rolls.
  • The name mouse is derived from its shape, which looks a bit like a mouse, with its connecting wire that one can imagine to be the mouse’s tail.
  • A Mouse rolls on a small ball and has two or three buttons on the top. When we roll the mouse across a flat surface on the screen, sensors sense the mouse in the direction of mouse movement. The cursor moves very fast with a mouse giving you more freedom to work in any direction.
  • It is easier and faster to move through a mouse compared to movement using keys.
  • Types of Mouse –

 A modern mouse could be mechanical, optical, or wireless/ cordless types. 

(a) Mechanical Mouse :

    • A Mechanical Mouse uses a ball for the movement of a cursor on the computer screen. When the ball is rolled in any direction, a sensor of the mouse detects it and also moves the mouse pointer in the same direction.
    • This mouse is now outdated or not in use.

(b) Optical Mouse :

    • Optical Mouse uses Laser rays for the movement of a cursor on the computer screen.
    • It is an advanced pointing device.
    • Movement is detected by sensing changes in the reflected light rather than the motion of a rolling sphere.

(c) Cord-Less/Wireless Mouse :

    • Cord-Less Mouse is battery-driven and does not need any wire for the physical connection with the motherboard.
    • It transmits data through infrared or radio signals.
    • Computer mice are very useful in designing pictures and graphs and computer and video games by multimedia designers.
    • A Mouse pad is required to move the mouse because it provides a smooth surface. However, an optical or laser mouse doesn’t require a mouse pad.

Digitizing/Graphic Tablet

  • These are used by architects, engineers, and designers in Computer Aided Design (CAD) for designing purposes, such as buildings, cars, mechanical parts, robots, etc.
  • Digitizing or Graphic tablet is a computer input device that allows one to hand-draw images and graphics, similar to the way one draws images with a pencil and paper.
  • These tablets may also be used to capture data of handwritten signatures.
  • Some tablets are intended as a general replacement for a mouse as the primary pointing and navigation device for desktop computers.
  • These are also used in the Geographical Information System (GPS) for digitizing of maps.
  • A graphics tablet is most suited for artists and those who want the natural feel of a pen-like object to manipulate the cursor on their screen.
  • Wacom is the most well-known manufacturer of graphics tablets and is incredibly well-respected.

Trackball

  • A trackball is a movable ball mounted on a stationary device, which can be rotated manually by using fingers.
  • It is also a pointing device.
  • In a trackball, the ball is placed on the top along with buttons which can be rolled with the fingers. These are used in playing video games.
  • Mouse and mobile phones are equipped with trackballs to navigate addresses as well as play games.

Joystick

  • A joystick is a remote control device for a computer that is used for playing video games to indicate the position.
  • It has a stick that pivots on a base and is used for controlling the action in video games.
  • The User moves a spherical ball with the help of a stick in the joystick as opposed to the trackball where fingers are used for moving the ball.
  • Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, flight simulators, industrial robots, etc.
  • The Joystick has a base and a handle for controlling the movement of the cursor on the screen.

Microphone

  • A Microphone is an acoustic-to-electric transducer or sensor and is used to convert sound signals into electrical signals.
  • It was originally invented by Emile Berliner in 1877 and allows us to record voices or sounds and place them onto computers, generally as a wave file.
  • A Voice Recording Microphone is used to record sound. To connect a microphone, we insert the plug of it into the back of the computer system.
  • Integrated microphones can be found on laptops and some desktop monitors.
  • These microphones are usually a small hole in front of the computer which when spoken into, will record your voice.

Web Camera

CD/DVD

Pick Devices

  • Pick devices are used to select an object on the screen.
  • The selected object can be text or graphics.
  • Examples of pick devices are light pens and touch screens. There are several other pick devices such as microphones and speakers. 
Light Pens
    • A light pen can work with any CRT monitor but not with LCD monitors.
    • A Light pen is a pen-like light-sensitive device.
    • It is connected by a wire to the computer terminal to detect the CRT beam when pointed towards the screen and generate a narrow electrical pulse that can be fed to the computer as an input signal.
    • It is used to draw on the screen or to point to the displayed objects.
    • It operates by detecting the light emitted by the screen phosphors.
    • It is used by architects and engineers for CAD applications and editing.
Touch Screens
    • Touch screens are monitors / electronic visual display screens that detect where they are being touched.
    • The user makes selections by directly touching the screen, rather than moving a cursor to the point on the screen with a mouse or joystick Nowadays touch screens are being used in ATMs to make it user-friendly and Kiosk machines are used for guiding travelers about their travel plans.
    • Touch screens are also used in many of the modern cell phones.

Source Data Entry Devices

  • Entry of data into a computer system directly from the source, without transcription is called source data entry.
  • Source data entry devices have a lower probability of error in input data than standard keyboard entries.
  • Some of the common source data entry devices are –
Digital Camera
    • A Digital camera is an electronic device that takes video or still photographs or both, digitally by recording images via an electronic image sensor.
    • Digital cameras can do things that film cameras can’t, for example displaying images on screen immediately after they are recorded. Images recorded on a digital camera can be cropped for editing, and deleted and various types of special effects can be created by using Photoshop software.
    • Digital cameras look like ordinary cameras but have sufficient memory in the form of chips to store thousands of images, rather than using photographic films.
    • Most digital cameras allow users to choose the resolution needed for a picture.
    • Most digital cameras connect directly to a computer to transfer data. A USB port is generally used for this purpose. A Wireless connection can also be used for connecting to a computer via Bluetooth.
    • Digital cameras use memory cards with flash memory to store images.
    • The joint photographing expert’s group standard (JPEG) is the most common file format used for storing data in a digital camera. Other formats include raw image format, DNG format, etc.
Scanner
    • A Scanner is an input device and is used to input data into the computer system in the form of pictures.
    • It optically scans images, printed text, handwriting, or an object, and converts it to a digital image.
    • Examples of scanners are a desktop or flatbed scanner.
    • In scanners, the document is placed on a glass window for scanning.
    • Mechanically driven scanners that move the document are typically used for large-formatted volumes of documents.
    • Another type of scanner is a planetary scanner. This scanner takes photographs of books and documents.
    • Three-dimensional scanners are used for producing three-dimensional models of objects.
Optical Mark Recognition (OMR)
  • Universities and colleges often use OMR for the evaluation of OMR sheets for competitive exams.
  • OMR is the scanning of paper to detect the presence or absence of a mark in a predetermined position.
  • Nowadays, it is used as an input device for source data entry purposes.
  • Universities and colleges often use OMR for the evaluation of OMR sheets for competitive exams.
  • OMR sheets consist of multiple-choice question papers and students are required to make a mark to indicate their answers.
  • OMR is used in the evaluation of questionnaires, surveys, and university exam OMR sheets.
Magnetic Ink Character Recognition (MICR)
  • Magnetic Ink Character Recognition is a character recognition system that uses special ink and characters. When a document that contains this ink needs to be read, it passes through a machine, which magnetizes the ink and then translates the magnetic information into characters.
  • MICR technology is used by banks for faster processing of large volumes of Bank cheques.
  • Numbers and characters found on the bottom of checks (usually containing the check number, sort number, and account number) are printed using Magnetic Ink.
  • To print Magnetic Ink codes, we need a laser printer that accepts MICR toner.
  • MICR provides a secure, high-speed method of scanning and processing information.
  • This technology is used for processing large volumes of data.
  • It speeds up data input for the bank because cheques can be directly fed into the input device as it also ensures accuracy of data entry.
  • The most commonly used character set by MICR devices is known as E13B font which consists of the numerals 0 to 9, and four special characters.
Bar Code Reader(BCR)
  • A barcode reader is an electronic device that is used to read printed barcodes.
  • Barcodes represent alphanumeric data which is a combination of vertical lines (bars) that vary in width and length.
  • It is a fast and effective way to input data.
  • A Barcode reader uses a laser beam to read the series of thick and thin lines that represent the barcode number.
  • The bar code is 13 digits long and it has four main divisions. The First two digits of a bar code represent the country, the second part represents the manufacturer’s code (five digits) the third part represents the product code (five digits) and the last digit is a check digit.
Magnetic Stripe Reader(MSR)
  • A magnetic reader is a hardware device that is used to read the information encoded in the magnetic stripe located at the back of a credit/debit card.
  • A bank card holds data about the owner of the card, bank account number, and code of the bank branch, where the account is held.
  • A magnetic reader is a hardware device that is used to read the information encoded in the magnetic stripe located at the back of a credit/debit card. A bank card holds data about the owner of the card, bank account number, and code of the bank branch, where the account is held.
  • Magnetic stripe readers are often used at supermarkets and in many different types of shops. In these machines, data is read electronically and the point of sale is called Electronic Point of Sale (EPOS).

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